Parent = Material3'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = diffuse_power
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = haircube_power
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 0.6
        ParameterName = lighting_ignore
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 100
        ParameterName = spec_p_down
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = spec_p_up
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'god_izanami_v2_skin17.textures.t_god_izanami_v2_skin17_diff'
        ParameterName = diffuse
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'god_izanami_v2_skin17.textures.t_god_izanami_v2_skin17_msk1'
        ParameterName = mask
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'god_izanami_v2_skin17.textures.t_god_v2_skin17_nrm'
        ParameterName = normal
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'god_izanami_v2_skin17.textures.t_god_izanami_v2_skin17_spec'
        ParameterName = specular
    }
}
VectorParameterValues[5] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=5, G=8, B=10, A=1 }
        ParameterName = cubecolor
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.202654, G=0.35381, B=1, A=1 }
        ParameterName = fresnelcolorleft
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.1, G=1, B=1, A=1 }
        ParameterName = fresnelcolorright
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=65, G=65, B=65, A=1 }
        ParameterName = hairshinecolor
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.7, G=0.2, B=0, A=1 }
        ParameterName = transmission_color
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
